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Soccer Addicted

What minute do goals go in: football's clock, block by block

The second half has 55.3% of the goals, but what inflates the end of the game is stoppage time: one goal in every 14 comes after minute 90. The numbers from 8,478 matches across 11 competitions, block by block, with the match ruler to explore each league.

Lucas G. de Moraes
By Lucas G. de Moraes

22 September 2026 at 10:30 · 5h ago · 15 min read

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This edition was machine-translated from the original written by our editorial team. Editorial policy

What minute do goals go in: football's clock, block by block
Art: Soccer Addicted

Football doesn't share goals out equally across the 90 minutes, and the real shape is less obvious than the cliché about the end of the game. Across the 8,478 completed matches from 11 competitions in the Soccer Addicted database, 44.7% of goals came in the first half and 55.3% in the second. The last block, from minute 76 to the final whistle, accounted for 22.8% of the total. Yet almost a third of that block came after minute 90: minute by minute, the end of normal time isn't the most open stretch of the game. Stoppage time is.

This guide breaks the clock down into six 15-minute blocks, looks minute by minute at where the goal appears and where it disappears, compares the leagues, measures what happens to whoever scores first, and shows why cards and substitutions tell a different story, weighted much more towards the end. At the end of the piece is the match ruler: drag across the 90 minutes, pick the competition and watch the numbers change.

What was counted

The database has the completed matches from the Premier League, LaLiga, Serie A, Bundesliga, Ligue 1, Brasileirão, Eredivisie, Primeira Liga, EFL Championship, Champions League and Copa Libertadores: the last two complete seasons of each, plus the current one up to 22 September 2026. In the Champions League, the preliminary rounds are also included. The match events come from Sportmonks, the site's match-page data provider, and were counted one by one: 23,315 goals, 35,969 yellow cards, 1,793 sendings-off and 75,342 substitutions.

Three rules decide what counts. The stoppage time of each half has its own home (45+ and 90+), because it doesn't have a fixed length: adding it to minute 45 or to minute 90 would make those minutes look more fertile than they are. Extra time and penalty shoot-outs are left out, because the guide is about the 90 minutes. And a goal is one that stood: a converted penalty counts, a missed penalty doesn't, an own goal counts for the team that benefited from it, and a disallowed effort is left out of the count. In the cards, the second yellow appears once, as a sending-off, and the adjustment made by VAR isn't counted again, because the final card is already logged against that incident.

The six blocks of the game

In the classic division into 15-minute blocks, with stoppage time inside the block it closes, the first quarter of an hour is the poorest and the last, the richest:

BlockGoalsShare of totalGoals per match in the block
1-153,01412.9%0.36
16-303,23613.9%0.38
31-45+4,17417.9%0.49
46-603,82316.4%0.45
61-753,74416.1%0.44
76-90+5,32422.8%0.63

Read that way, the table confirms what every fan feels: the end is where the game is decided. But it mixes two things together. The 31-45+ and 76-90+ blocks don't have 15 minutes, they have 15 minutes plus stoppage time, and stoppage time carries weight. Taking out the 767 goals from the 45+, minutes 31 to 45 have 14.6% of the goals; taking out the 1,648 from the 90+, minutes 76 to 90 have 15.8%. That's less than the 46-60 block (16.4%) and almost the same as the 61-75 (16.1%).

Translating that into pace: in normal time, the goals-per-minute rate climbs right through the first half, jumps at the restart after the break, and then stays practically flat, with a slight dip, until minute 90. Adding up the 8,478 matches, each of the first 15 minutes had 201 goals on average; each of the 15 after the break, 255; each of the last 15 of normal time, 245. The idea that the game keeps getting more open minute after minute until the final whistle doesn't hold up in the numbers: it opens up all at once in the second half and only speeds up again in stoppage time.

Stoppage time: one goal in every 14

The 1,648 goals from second-half stoppage time are 7.1% of all the goals in the database, one in every 14. Another 767 came in first-half stoppage time, 3.3%. Added together, more than one goal in every ten is born in time that doesn't appear on the official 90-minute clock. And it isn't some freak-match rarity: 18.2% of matches had at least one goal after minute 90, almost one in every five.

The ruler treats these two passages separately because they don't have a fixed length. IFAB's Law 7 requires the referee to add back the time lost to substitutions, treatment for injured players, time-wasting, cards, medical stoppages provided for in the regulations, VAR checks and goal celebrations, and the fourth official shows, at the end of each half, only the minimum that the referee has decided. Stoppage time can go up, never down. Since the database doesn't have the length of each stoppage period, dividing its goals by a number of minutes would mean making the numbers up.

What can be said is conditional, but still strong: the 1,648 goals from the 90+ are equivalent to almost seven minutes at the pace of the last 15 of normal time. If the final stoppage period lasted up to six minutes and 27 seconds on average, then every minute of it produced more goals than the average for any block of normal time. It's also the passage where the game changes hands: whoever's losing throws everything forward, whoever's winning defends close to their own box, and the referee adds to the clock the stoppages that desperation produces.

Minute by minute: where the goal disappears and where it appears

The three minutes with the fewest goals in the database are the first (106), the second (137) and the 46th (139), precisely the ones that start each half. That's the cost of kick-off: the move is born in midfield, both teams are still setting up their marking, and almost nobody takes a risk that early. The minutes with the most goals in normal time are all in the second half: the 61st (293), the 57th (283), the 90th (278), the 51st (277) and the 54th (275).

The game's first goal arrives, at the median, in minute 26: half of the matches with a goal had already got off the mark by that point. And 28.8% reached the break at 0-0, more than one in every four. A whole match without a goal in the 90 minutes is far rarer: 531 matches, 6.3% of the database.

League by league

The curve changes little from one league to another, and the little that changes says something. In the table below, the share of each competition's goals that came in the first 15 minutes, in the last block and in final stoppage time alone, along with the average goals per match and the share of matches that reached the break at 0-0:

CompetitionMatchesGoals per match1-1576-90+90+ only0-0 at the break
LaLiga8292.6911.9%24.6%8.1%31.2%
Premier League8102.8412.9%24.1%8.4%26.8%
Copa Libertadores4582.3113.2%23.6%7.8%35.2%
Ligue 16552.9012.2%23.6%8.2%27.3%
Brasileirão1,0372.5312.5%23.2%7.6%29.1%
Bundesliga6473.2212.0%22.8%6.7%22.4%
Eredivisie6813.1514.0%22.7%6.5%22.2%
Primeira Liga6742.6413.4%22.2%7.5%30.9%
Serie A8102.5212.4%22.2%6.5%33.3%
EFL Championship1,2092.5514.3%21.8%6.1%30.1%
Champions League6683.1013.0%20.9%5.1%27.7%

Only two competitions break away from the average of the 11 combined, in the last block, by more than two standard deviations, with each one's sample size factored in. LaLiga sits above, with 24.6% of its goals from minute 76 onwards, and it's also the one that scores least in the first 15 minutes (11.9%). The Champions League sits below, with 20.9%. The Premier League comes right behind LaLiga in the last block (24.1%) and has the most productive final stoppage time in the database: 8.4% of its goals come after minute 90, also outside the average by the same criterion.

Final stoppage time is, in fact, the number that separates the leagues the most: it ranges from 5.1% of goals in the Champions League to 8.4% in the Premier League, and the EFL Championship also sits below the average, at 6.1%. The average goals per match varies even more, from 2.31 in the Libertadores to 3.22 in the Bundesliga, and the 0-0 at the break follows suit: 35.2% in the Libertadores and 33.3% in Serie A, against 22.4% in the Bundesliga and 22.2% in the Eredivisie.

The Champions League calls for a separate reading. Its database includes the preliminary rounds, where the technical gap between teams tends to be large, and an unbalanced game tends to be settled before the end: fewer matches are still level in the closing minutes, and the desperation that produces goals in stoppage time shows up less. That's a hypothesis, not a measurement, but it fits with another of its numbers: it's the competition in the database where whoever scores first goes on to win most often after the Libertadores, 72.9% of the time.

The Libertadores is the opposite case and deserves its own note. It's the competition that scores least (2.31 goals per match) and the one that most often reaches 0-0 at the break, but its last block is among the strongest, at 23.6%, and whoever opens the scoring wins 75.4% of the time, the highest mark in the database. It's the picture of South American cup football: a game locked up for long stretches and decided by whoever opens the scoring, who comes out on top three times out of four.

Who scores first

Opening the scoring is the best news a team can have. In the 7,857 matches completed in normal time where there was a goal and the scoreline rebuilt from the match events matches the official one (45 matches were left out for not matching), whoever scored first won 67.4% of the time, drew 20.4% and lost 12.2%. The home side opened the scoring in 56.8% of them.

What changes everything is the minute of the first goal:

First goal in the blockMatchesScorer wonDrewLostFinished with 3 or more goals
1-152,58563.4%20.4%16.2%74.0%
16-301,87265.7%19.8%14.5%66.2%
31-45+1,50866.2%22.5%11.3%52.8%
46-6086368.5%22.6%8.9%36.3%
61-7558074.5%21.6%4.0%17.4%
76-90+44990.0%9.8%0.2%3.8%

The reading cuts both ways. Whoever scores early has more time to extend the lead, and the opponent has more time to respond: a goal inside the first 15 minutes brings victory in 63.4% of cases, but defeat in 16.2%, and 74.0% of those matches finish with three goals or more. An early goal doesn't shut the game down, it opens it up. Whoever scores late almost always wins: with the first goal after minute 75, victory came in 90.0% of cases, and the comeback happened once in 449.

The draw doesn't follow the same pattern: it stays close to 20% up to minute 75 and only drops sharply in the last block. The reason is arithmetic. To draw level, the opponent needs one goal; to turn it around, two. One goal fits into any passage of the game, two goals take time, and time is exactly what the clock keeps taking away.

Cards: this is where the end really counts

If normal time's ending doesn't speed up goals, it sends cards through the roof. The database has 35,969 yellows, 4.24 per match, and 1,793 sendings-off, 0.21 per match. Two thirds of the yellows (66.4%) and almost three quarters of the sendings-off (73.7%) come in the second half:

BlockYellowsShare of yellowsSendings-offShare of sendings-off
1-151,8495.1%714.0%
16-303,59410.0%1246.9%
31-45+6,65918.5%27715.4%
46-605,16514.4%22912.8%
61-756,35217.7%28816.1%
76-90+12,35034.3%80444.8%

Minute by minute, yellows quadruple between the start and the end of normal time: adding up the database, each of the first 15 minutes had 123 yellows on average, and each of the minutes from 76 to 90, 505. Final stoppage time concentrates whatever tension is left over: 13.3% of all yellows and 21.7% of all sendings-off came after minute 90. More than one in every five sendings-off in the database happened in stoppage time.

The end of the game brings together everything that produces cards. The team that's losing rushes the restart and complains about time being wasted; the team that's winning holds onto the ball and picks up a yellow for time-wasting; the tactical foul that cuts out the counter-attack gets pricier, because the counter-attack is worth the match; and whoever already had a yellow goes into the closing minutes carrying the risk of a second. VAR, substitutions and treatment for injuries stretch stoppage time out even further, and longer stoppage time gives more time for all of this to happen.

Substitutions: where the game changes hands

The database's 75,342 substitutions (8.89 per match) show when managers make their moves, and it's almost all in the second half: 97.5%. Only minute 46, the one for changes made at half-time, has 8.2% of all of them. IFAB's Law 3 allows, in the main competitions, up to five substitutes, used in a maximum of three stoppages during the match, on top of half-time, and the database shows managers saving most of these windows for after the hour mark:

BlockSubstitutionsShare of total
1-153130.4%
16-306840.9%
31-45+8981.2%
46-6013,42517.8%
61-7529,28338.9%
76-90+30,73940.8%

The overlap with the goals is the most interesting point on the ruler. From minute 61 onwards, 79.7% of substitutions come on, fresh legs against tired ones, and even so the goals-per-minute rate doesn't rise in the last 15 minutes of normal time. The most likely reading is that the changes work both ways: the manager who's losing brings on a forward, the one who's winning brings on a defensive midfielder and a centre-back, and the game gets more contested, not necessarily more open. What breaks that balance is stoppage time.

How to use the ruler

The ruler at the end of this guide lays the 90 minutes out as 92 bars, one per minute and one for each stoppage period, the latter hatched because stoppage time has no fixed length. Choose the competition and what to count (goals, cards or substitutions) and drag: the reading shows how much of the total had happened by that minute, how much came after, and how much falls in the block you're on. In the goals series, it also answers the "what if": what happened in the matches where the first goal came in that block, with the number of matches alongside.

When a competition strays from the average of the 11 combined by more than two standard deviations, with its sample size factored in, the number gets an arrow: that's how you separate a real difference from noise. With fewer than 50 matches in the block, the ruler doesn't give a percentage at all. And the page address keeps what you chose: copying the link sends the same ruler, on the same minute, to whoever's going to check it.

What these numbers don't say

Everything here describes matches that have already happened; none of it predicts the next game. The average across competitions hides teams that stray from it in both directions, and the database doesn't have possession, pressure or shots by the minute, only what goes into the match report: goals, cards and substitutions. That's why the ruler shows the competition, not the team: the database's 392 teams have, on average, 43 matches each (the median is 34), and split into 15-minute blocks, that sample turns into noise.

Stoppage time carries the most important limitation: without the length of each one, it's possible to know how many goals it produces in total, not how many it produces per minute. And the Champions League goes in with the preliminary rounds included, where the technical gap between teams is bigger than in the league phase.

Football's clock has two halves and an appendix. The first warms up slowly, the second opens up all at once at the restart and holds the pace, and stoppage time, which nobody times properly, delivers one goal in every 14 all by itself. Whoever switches off the television at minute 90 misses that goal. Whoever switches off at 75, more than one in every five.

The match ruler: when goals are scored

Drag the ruler across the 90 minutes. Each bar is one minute, added up over 8,478 completed matches; stoppage time in each half has its own hatched bar, because it has no fixed length.

Share of the total up to 75′
77.2%
Share of the total after 75′
22.8%
Share of the total in the 61-75 block
16.1%
In minute 75′, per 100 matches
2.8

What if the first goal comes in the 61-75 block?

In the 580 matches where it did, the team that scored first:

  • Won74%
  • Drew22%
  • Lost4%
Ended with 3 or more goals17%
Share of each block in the total
1-1516-3031-45+46-6061-7576-90+
12.9%13.9%17.9%16.4%16.1%22.8%

Based on 8,478 completed matches, with Sportmonks match events extracted on 22 September 2026. 45+ and 90+ are stoppage time. Extra time and penalty shoot-outs are left out. The ruler describes what happened; it does not predict any match.

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Correction · 09/22/2026

Correction: the sentence used six and a half minutes as the threshold. With the guide's own figures, the threshold is six minutes and 27 seconds: beyond that, the 46-60 block, at 254.9 goals per minute, outscores the final stoppage period.

Frequently asked questions

What minute are most goals scored?
Among the minutes of normal time, the 61st had the most goals in the database (293), followed by the 57th and the 90th; the first minute had the fewest (106). By block, the last one, from minute 76 to the end of stoppage time, had 22.8% of the 23,315 goals from 8,478 matches.
How many goals are scored in stoppage time?
In second-half stoppage time, 7.1% of goals were scored, one in every 14; in first-half stoppage time, 3.3%. In 18.2% of matches there was at least one goal after minute 90.
Are more goals scored at the end of the game?
The second half has 55.3% of the goals, but minute by minute the end of normal time doesn't speed up: minutes 76 to 90 have 15.8% of the goals, less than the 46-60 block (16.4%). What inflates the end of the game is stoppage time.
Does whoever scores first usually win?
Yes: in 7,857 matches, whoever opened the scoring won 67.4%, drew 20.4% and lost 12.2%. The later the first goal, the higher the win rate: 63.4% when it comes inside 15 minutes and 90.0% when it comes after minute 75.
What part of the game has the most red cards?
At the end: 44.8% of sendings-off come from minute 76 onwards, and 21.7% in second-half stoppage time alone. Two thirds of the yellows (66.4%) also come in the second half.